A look behind the scenes at Matthew Callahan’s sprawling photo essay, Galactic Warfighters. The project aims to humanize the faceless troopers of the Star Wars universe to tether the real world and science fiction through the lens of a U.S. Marine combat correspondent by photographing sixth scale toys from Sideshow Collectibles.
An album of all 8,435 ever taken by Apollo astronauts. There could never be too many of these photos.
On this day, I was testing a new lens and camera body. When I approached the Lion from the observation area his head was almost completely submerged below the water’s surface. As I raised my camera and composed the shot, Luke simultaneously raised his head out of the water in my direction. As I began to fire off continuous shots the sound of my shutter focused Luke’s attention on me.
Through the lens, I felt his stare; it was powerful enough to make me stop shooting, and for that moment, time seemed to pause and nothing else existed but this massive imposing lion intensely staring back at me as if to my soul.
I truly felt amazed and minuscule by the power of this animal. I watched the rest of his intrigue and facial expression not through my lens, but peering around the side of my camera still holding it as if I were shooting. It was the first time anything has ever made me stop shooting. It was such an unforgettable moment, something I am lucky to have been a part of. I will never forget.
Auschwitz I and nearby Auschwitz II-Birkenau were the extermination camps where an estimated 1.1 million people—mostly Jews from across Europe, but also political opponents, prisoners of war, homosexuals, and Roma—were killed in gas chambers or by systematic starvation, forced labor, disease, or medical experiments. About 200,000 camp inmates survived the ordeal.
Jeffrey Furticella, a picture editor on the Sports desk at The New York Times, reached out to some of the photographers who shot the catch on Sunday night.
A great video of the extensive power in the camera’s and lenses used in television broadcasts as well as some insight as to what is required of a cameraman during a game.